Eos 2 is a massive update our Eos algorithmic reverb. With an all-new entirely procedural GUI (featuring full Retina and Windows HiRes compatibility), a new cross-platform preset mechanism, a new reverb algorithm, the addition of crossover controls, the addition of VST3 versions, and a ground-up rebuild for future-proofing, Eos 2 is a worthy successor to our all-time best-selling plugin.
Eos consists of four high-quality custom-designed reverb algorithms, made with the modern production environment in mind. Three different plate simulators and our own Superhall algorithm give you a broad palette of reverb, and the easy-to-understand interface makes adjusting the algorithms to suit your track incredibly simple.
Want a traditional dark plate reverb Eos can do that. How about a short, dense room sound for your drum buss Not a problem. But where Eos really comes in to its own is when you drop Superhall on your piano or synthesizer tracks. The incredibly long modulated hall sounds of Eno-style ambience are where Eos thrives, something that is not possible with convolution ‘verbs
This is a major update to Eos. In order to deal with some changes in the way JUCE handles parameters (which you may have noticed in automation problems with v2.0.x VST3) we have had to essentially rebuild the plugin from bare metal. In operation, you will not notice any changes (i.e. the feature set is the same as the previous version). However, you will notice a marked increase in stability and compatibility across all platforms.
The one thing to pay attention to is existing sessions and presets. We have worked very hard to create an internal function that translates v2.0.x sessions and presets to the new internal format. We have tested it extensively, but you may notice slight changes.
In addition, Eos 2 has received a new user interface that is common across all platforms.
And finally, we have removed the 32-bit build on macOS and raised the minimum to macOS 10.9. This is required for Apple’s new Notarization process.